Interaction Design

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The User and
the Square World

Interaction Design is about what is happening behind the screen, realised through the loop/relationship between human action and computer reaction. Its material is the closed loop.

Olia Lialina, Turing Complete User (2012)
Olia Lialina, Turing Complete User (2012)

“Being a User is the last reminder that there is, whether visible or not, a computer, a programmed system you use.”

Silvio Lorusso, The User Condition: Computer Agency and Behavior (2021)

Users are deprived of the rich, idiosyncratic fullness of their gestures. [...] The mindless act of scrolling is analogous to the repetitive operation of assembling parts of a product in a factory. Whereas the worker doesn’t leave their position, the user doesn’t leave the page. [...] The platform-factory is smart and dynamic, the user-worker is made dumb and static.

Square World aka.
Understanding Interactivity

Dag Svanæs, Understanding Interactivity (2000)
Lasse Scherffig, There Is No Interface (Without a User) (2018)

There Is No Interface (Without a User)

Exercise I: Restricted Relations