Definition
The In Between
User Constructed/ing (I)
Determining Ends (I)
Shiny Interfaces (II)
Globalised Localities (II)
Fragmentation
Tactile Exercises
Universal, One Size Fits All (I)
Wasted Human Cycles (I)
Performing Artefacts (II)
Plateaus and Platforms (II)
Displacement
Zero-Sum Game
Human API Assemblage (I)
24/7 Situated Bodies (II)
Automation Asymmetry (2021)
The premise of automation and a post-work future seems irresistible. While the automation discourse steers in the direction of technological inevitability and the replacement of human work, its underlying infrastructures expose a very different picture.
Automation's Narrative
Automation's Ideology
Definition
Fragmentation
Displacement
Part I
User Constructed/ing
Determining Ends
Universal, One Size Fits All
Wasted Human Cycles
Human API Assemblage
Common
The In Between
Tactile Exercises
Zero-Sum Game
Part II
Shiny Interfaces
Globalised Localities
Performing Artefacts
Plateaus and Platforms
24/7 Situated Bodies
Part I
User Constructed/ing
Determining Ends
Universal, One Size Fits All
Wasted Human Cycles
Human API Assemblage
Common
The In Between
Tactile Exercises
Zero-Sum Game
Part II
Shiny Interfaces
Globalised Localities
Performing Artefacts
Plateaus and Platforms
24/7 Situated Bodies
Automation's Constructs
Part I
Automation's Constructs
Part I
Part I
User Constructed/ing
Determining Ends
Universal, One Size Fits All
Wasted Human Cycles
Human API Assemblage
Common
The In Between
Tactile Exercises
Zero-Sum Game
Part II
Shiny Interfaces
Globalised Localities
Performing Artefacts
Plateaus and Platforms
24/7 Situated Bodies
Automation's Thought
Part I
Automation's Thought
Part I
Part I
User Constructed/ing
Determining Ends
Universal, One Size Fits All
Wasted Human Cycles
Human API Assemblage
Common
The In Between
Tactile Exercises
Zero-Sum Game
Part II
Shiny Interfaces
Globalised Localities
Performing Artefacts
Plateaus and Platforms
24/7 Situated Bodies
Within Automation’s ideology, the given interactions become ever more ambiguous and hard to grasp. Constructs of creator and user blur continuously and questions of the arrangement of usable actors within automation's structures need to be reasked. Part I looks at the reorganisation and displacement of actors within the instructions of automation and explores what it means to be automated.
Automation's Materiality
Part II
Automation's Materiality
Part II
Part I
User Constructed/ing
Determining Ends
Universal, One Size Fits All
Wasted Human Cycles
Human API Assemblage
Common
The In Between
Tactile Exercises
Zero-Sum Game
Part II
Shiny Interfaces
Globalised Localities
Performing Artefacts
Plateaus and Platforms
24/7 Situated Bodies
Automation's Spaces
Part II
Automation's Spaces
Part II
Part I
User Constructed/ing
Determining Ends
Universal, One Size Fits All
Wasted Human Cycles
Human API Assemblage
Common
The In Between
Tactile Exercises
Zero-Sum Game
Part II
Shiny Interfaces
Globalised Localities
Performing Artefacts
Plateaus and Platforms
24/7 Situated Bodies
Within Automation’s structures, the locality of this vast global ideology becomes continuously more apparent. While labour implications of automation span across locations, places and platforms, the localisation of concrete precarious and ephemeral code/spaces need to be examined. Part II explores the (post-)industrial infrastructures and the sociomateriality of workplaces and reveals underlying power relations within.
Through these struggles and obvious flaws (which were never separate from the system in the first place), the false narrative and its violent ideology becomes more and more apparent. It is the sight of human beings, becoming visible in this vast anti-humanist system, which gives moments of clarity.
Hyper-fragmentation leading to hyper-exploitation only worked because of previous fragmentative groundwork.
Automation's Constructs
Part I
Turing Complete User
“Being a User is the last reminder that there is, whether visible or not, a computer, a programmed system you use.”(Lialina, 2012)
General Purpose Hype
“There is nothing one user can do, that another can’t given enough time and respect. Computer Users are Turing Complete.”(Lialina, 2012)
“This psychic turn – that is, the turn to psychopolitics – also connects with the mode of operation of contemporary capitalism. Now, immaterial and non-physical forms of production are what determine the course of capitalism. What gets produced are not material objects, but immaterial ones – for instance, information and programs.”(Han, 2017)
Automation's Thought
Part I
From Computational Thinking to Human Computation
“To make sense of the world around us, it had to be translated, flattened. Now the world fits in our pocket. [...] Map projections inevitably produce distortions.”(Niquille, 2018)
Human API Assemblage
automation's constructs and thought
Edith Law and Luis von Ahn, "Human Computation"
Within this realm of human computation the whole automation discourse with all its ideologies and socio-political implications of programmable addressable humans is reduced to one single line of code.
Technology’s inherent instability and moments of breakdown lead to an assemblage of work, not only hidden behind the interface, but also in front of them. Humans encompass technology, which in return becomes a conversation. A conversation between human beings, where agency prevails. After all, we are “Turing Complete Users.”
Automation's Materiality
Part II
Technology's Intrinsic Values
“Technology cannot be understood outside of its social practice, since the materiality of technology is shaped by practices and becomes part of these while simultaneously shaping the practices themselves.”
(Bjorn and Osterlund, 2015)
Sociomateriality
The shininess of technological artefacts, is not only a mere reflection reflecting its creator or design process, but it is a diffraction which emerges through the performance of its labour, reflecting its interference, revealing the different characteristics of the given socio-political entanglement.
Automation's Spaces
Part II
Permanent Transition
Ghost workers become ghost spaces and ephemeral spaces become ephemeral workers. Just like the work within automation’s asymmetry, space is fragmented, off-shored, off sight and automatically generated.
Architectures of Participation
Automation’s ideology slips into every part of life. It is the collapse of space, the permanent transition, which is dictated by the platform. Every computational device extracts and modifies the surrounding human to serve the automation’s profit margin and future prognosis of it.
Rather than embracing the situated knowledge of the future user, the design process enforces an objective knowledge as standardisation. Through design, bodies are situated by computation. And with the emergence of delivery robots, housework robots, and highly advertised advanced robotics being remote controlled by workers, humans are situated through technology. All technologies are situated humans.
Hidden by Design